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#include "common/Export.h"#include <cstdint>#include <string>#include <unordered_map>#include <vector>类 | |
| struct | eve::procgen::GridObject |
| Named rectangle or asset placement emitted by a procedural generator. 更多... | |
| class | eve::procgen::Grid2D |
Intermediate 2D generation result. cells store semantic ids (see Semantic.h), not tile GIDs — convert via Palette when applying to a TileLayer. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |