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#include <cstdint>#include <string>命名空间 | |
| namespace | eve |
| namespace | eve::procgen |
| namespace | eve::procgen::Semantic |
| Stable semantic cell ids stored in Grid2D.cells (not tile GIDs). | |
函数 | |
| const char * | eve::procgen::semanticName (uint32_t id) |
| uint32_t | eve::procgen::semanticId (const std::string &name) |
变量 | |
| constexpr uint32_t | eve::procgen::Semantic::Empty = 0 |
| constexpr uint32_t | eve::procgen::Semantic::Wall = 1 |
| constexpr uint32_t | eve::procgen::Semantic::Floor = 2 |
| constexpr uint32_t | eve::procgen::Semantic::Corridor = 3 |
| constexpr uint32_t | eve::procgen::Semantic::Water = 4 |
| constexpr uint32_t | eve::procgen::Semantic::Sand = 5 |
| constexpr uint32_t | eve::procgen::Semantic::Grass = 6 |
| constexpr uint32_t | eve::procgen::Semantic::Dirt = 7 |
| constexpr uint32_t | eve::procgen::Semantic::Stone = 8 |
| constexpr uint32_t | eve::procgen::Semantic::Snow = 9 |
| constexpr uint32_t | eve::procgen::Semantic::Door = 10 |