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HairShader.cpp 文件参考
#include "graphics/HairShader.h"
#include "common/Exception.h"
#include "graphics/Graphics.h"
#include "graphics/Shader.h"
#include "graphics/shaders/mesh3d_hair_frag_spv.inc"
#include "graphics/shaders/mesh3d_hair_vert_spv.inc"
#include <array>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::hair
 Built-in Kajiya-Kay hair/fur card shader helpers.
 

函数

int eve::graphics::hair::paramCount ()
 Push-constant parameter names (same order as mesh3d_hair.frag).
 
std::string eve::graphics::hair::paramName (int index)
 
void eve::graphics::hair::bindDefaults (Shader *shader)
 Bind default push-constant knobs on an existing hair shader.
 
Shadereve::graphics::hair::createShader (Graphics *gfx)
 Create the default hair shader (alpha-blended, anisotropic specular). Owned by Graphics.