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#include "graphics/HairShader.h"#include "common/Exception.h"#include "graphics/Graphics.h"#include "graphics/Shader.h"#include "graphics/shaders/mesh3d_hair_frag_spv.inc"#include "graphics/shaders/mesh3d_hair_vert_spv.inc"#include <array>#include <vector>命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Built-in Kajiya-Kay hair/fur card shader helpers. | |
函数 | |
| int | eve::graphics::hair::paramCount () |
| Push-constant parameter names (same order as mesh3d_hair.frag). | |
| std::string | eve::graphics::hair::paramName (int index) |
| void | eve::graphics::hair::bindDefaults (Shader *shader) |
| Bind default push-constant knobs on an existing hair shader. | |
| Shader * | eve::graphics::hair::createShader (Graphics *gfx) |
| Create the default hair shader (alpha-blended, anisotropic specular). Owned by Graphics. | |