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Hair.h 文件参考
Umbrella header for the graphics hair / groom subsystem. 更多...
#include "graphics/HairShader.h"#include "graphics/hair/Binding.h"#include "graphics/hair/ClusterGrid.h"#include "graphics/hair/GroomAsset.h"#include "graphics/hair/GroomInstance.h"#include "graphics/hair/Guides.h"#include "graphics/hair/Procedural.h"#include "graphics/hair/RibbonBuilder.h"#include "graphics/hair/Simulation.h"#include "graphics/hair/StrandsDatas.h"详细描述
Umbrella header for the graphics hair / groom subsystem.
Phases 1–5 on this branch: strand datas, procedural growth, ribbon expansion, cluster frustum cull, runtime GroomInstance, Marschner/self-shadow shading, skin root binding, guide→strand interpolation, and lightweight guide XPBD / Verlet simulation (no hard physics-module include). Geometric Cards LOD mesh builders live in graphics/HairCards (separate PR) — do not duplicate them under graphics/hair/. See docs/dev/毛发Groom子系统设计.md.
在文件 Hair.h 中定义.