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IndirectBuilder.h
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CPU-side builder for GPU-driven indirect draws (stage 1).
Definition IndirectBuilder.h:22
uint32_t build(const std::vector< GpuMeshRecord > &meshTable)
Sort + merge. meshTable supplies indexCount/firstIndex/vertexBase.
Definition IndirectBuilder.cpp:17
void add(uint32_t seq, uint32_t meshId, uint32_t materialId, uint32_t pipelineId)
seq = monotonic instance sequence (stable order tiebreak).
Definition IndirectBuilder.cpp:11
const std::vector< GpuIndirectCommand > & commands() const
Definition IndirectBuilder.h:38
const std::vector< uint32_t > & sortedInstanceOrder() const
Instance indices in the sorted order the caller must upload.
Definition IndirectBuilder.h:36
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Definition AnimTrail.h:6
constexpr uint32_t kInvalidGpuDrivenSlot
GPU-driven rendering shared constants + std430 GPU layouts.
Definition GpuDrivenTypes.h:17