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MapDocument.h 文件参考
#include "common/Export.h"
#include "map/editing/MapEditingTypes.h"
#include <map>
#include <memory>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::map_editing::MapLayerRecord
 Stable map layer descriptor used by outliner presenters. 更多...
 
struct  eve::map_editing::MapSplinePointRecord
 Stable editable control point in a road or path spline. 更多...
 
struct  eve::map_editing::MapRoadRecord
 Road spline authoring record independent from rendering/mesh generation. 更多...
 
struct  eve::map_editing::MapPlacementRecord
 Stable object placement stored on an object layer. 更多...
 
struct  eve::map_editing::MapRoadPreviewResult
 Deterministic renderer-neutral road strip preview. 更多...
 
class  eve::map_editing::IMapRoadMeshSink
 Runtime-neutral sink receiving revision-tagged generated road meshes. 更多...
 
struct  eve::map_editing::MapObjectImportRecord
 Imported object record before stable placement ids are assigned. 更多...
 
struct  eve::map_editing::MapObjectImportPlan
 Side-effect-free batch import plan for map object placements. 更多...
 
class  eve::map_editing::IMapStructureEditTarget
 Layer, spline and placement editing capability for map presenters. 更多...
 
class  eve::map_editing::MapDocumentTarget
 UI-neutral map structure document with reversible domain operations. 更多...
 
class  eve::map_editing::MapRoadMeshPublisher
 Publishes validated road previews while rejecting stale document revisions. 更多...
 
class  eve::map_editing::MapObjectImporter
 Converts external object records into one atomic placement transaction plan. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::map_editing