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#include "common/Export.h"#include "map/editing/MapEditingTypes.h"#include <map>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::map_editing::MapLayerRecord |
| Stable map layer descriptor used by outliner presenters. 更多... | |
| struct | eve::map_editing::MapSplinePointRecord |
| Stable editable control point in a road or path spline. 更多... | |
| struct | eve::map_editing::MapRoadRecord |
| Road spline authoring record independent from rendering/mesh generation. 更多... | |
| struct | eve::map_editing::MapPlacementRecord |
| Stable object placement stored on an object layer. 更多... | |
| struct | eve::map_editing::MapRoadPreviewResult |
| Deterministic renderer-neutral road strip preview. 更多... | |
| class | eve::map_editing::IMapRoadMeshSink |
| Runtime-neutral sink receiving revision-tagged generated road meshes. 更多... | |
| struct | eve::map_editing::MapObjectImportRecord |
| Imported object record before stable placement ids are assigned. 更多... | |
| struct | eve::map_editing::MapObjectImportPlan |
| Side-effect-free batch import plan for map object placements. 更多... | |
| class | eve::map_editing::IMapStructureEditTarget |
| Layer, spline and placement editing capability for map presenters. 更多... | |
| class | eve::map_editing::MapDocumentTarget |
| UI-neutral map structure document with reversible domain operations. 更多... | |
| class | eve::map_editing::MapRoadMeshPublisher |
| Publishes validated road previews while rejecting stale document revisions. 更多... | |
| class | eve::map_editing::MapObjectImporter |
| Converts external object records into one atomic placement transaction plan. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::map_editing |