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#include "common/Export.h"#include "MeshVfxScalability.h"#include <cstdint>#include <span>#include <vector>类 | |
| struct | eve::stylize::MeshVfxBatchKey |
| Immutable GPU-state identity used to combine compatible draw items. 更多... | |
| struct | eve::stylize::MeshVfxRenderItem |
| One visible mesh VFX draw before sorting and batching. 更多... | |
| struct | eve::stylize::MeshVfxBatchedDraw |
| One ordered draw reference inside a render batch. 更多... | |
| struct | eve::stylize::MeshVfxRenderBatch |
| Consecutive compatible draws sharing GPU state. 更多... | |
| struct | eve::stylize::MeshVfxBatchStats |
| Summary of rejected or accepted queue entries. 更多... | |
| struct | eve::stylize::MeshVfxRenderQueue |
| Complete deterministic queue consumed by a graphics backend. 更多... | |
| class | eve::stylize::MeshVfxRenderBatchPlanner |
| Builds deterministic state batches while preserving alpha depth order. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::MeshVfxBatchBlend : std::uint8_t { eve::stylize::Additive , eve::stylize::Alpha } |
| Blend ordering contract used by the mesh VFX batch planner. 更多... | |
| enum class | eve::stylize::MeshVfxMeshUpdate : std::uint8_t { eve::stylize::Reuse , eve::stylize::Refresh } |
| Whether an instance must refresh dynamic mesh data this frame. 更多... | |