在文件 OffscreenPreview.cpp 第 17 行定义.
被这些函数引用 eve::dev::ConsolePanel::addEngineLine(), eve::biome_editor::BiomeRulesEditor::addExclusion(), eve::procgen::GeometryStroke::addPointResult(), eve::combat::CombatLocomotionRuntime::advance(), eve::fluids::VolumeFluidContactTracker::advance(), eve::particles::ParticleEffect::advanceTimeline(), eve::building::PlacementSession::appendEdgePathVertex(), eve::stylize_editing::StylizeRecipeRuntime::apply(), eve::graphics::Bloom::apply(), eve::graphics::DepthOfField::apply(), eve::pixelworld::PixelWorld::applyChunkBatch(), eve::fluids::VolumeFluid::applyMaterialChannels(), eve::pixelworld_streaming::archiveChunkBatch(), eve::rts::RTS::assignWorker(), eve::ui::Inspector::back(), eve::climbing::bakeClimbingAnchorGraph(), eve::animation::detail::PoseInertia::begin(), eve::procgen::Procgen::beginSystemHandle(), eve::graphics::AtmosphereVolume::blendHistory(), eve::stylize::ProjectileTrailEffect::build(), eve::procgen::TerrainRiverMeshBuilder::build(), eve::procgen_editing::SplinePathGizmoBuilder::build(), eve::animation_editing::ProceduralBoneOverlayBuilder::build(), eve::graphics::Bloom::build(), eve::scene::SceneHost::buildDetachedTree(), eve::asset::buildEvaArchive(), eve::stylize::TrailEmitter::buildMesh(), eve::hexmap::buildRiverMesh(), eve::physics::DistanceField3D::castCapsule(), eve::physics::DistanceField3D::castSphere(), eve::physics::Rope3D::changeLength(), eve::transaction::Coordinator::compensate(), eve::asset::decodeCanonicalMesh(), eve::pixelworld_streaming::decodeChunkBatchArchive(), eve::asset::detail::decodeTiffRgba8(), eve::avatar_editor::AvatarDocumentEditor::deleteSelectedLayer(), eve::avatar_editor::AvatarDocumentEditor::deleteSelectedParameter(), eve::editor::ActionTimelineWidget::draw(), eve::editor::ActionPreviewController::drawRootMotion(), eve::animation::detail::encodeLocomotionPose(), eve::transaction::Coordinator::execute(), eve::animation::exposeMotionMatcherBindings(), eve::rts::CommandFanOutSystem::fanOut(), eve::procgen::gridgraph::findPath(), eve::procgen::generateTerrainCurvatureMask(), eve::procgen::Procgen::getSystemDebugDiffReport(), eve::animation::AnimClip::hasCompatibleSyncMarkers(), eve::network_editing::NetworkTelemetryModel::ingest(), eve::graphics::AtmosphereVolume::injectDensityGraph(), eve::graphics::AtmosphereVolume::injectLocalVolume(), eve::graphics::AtmosphereVolume::injectLocalVolumeFrustum(), eve::animation::loadAnimationTracks(), eve::lighting_editing::LightingPropertyTargetBase::makeSet(), eve::material_editing::MaterialDocumentTarget::makeSet(), eve::physics_editing::PhysicsColliderTarget::makeSet(), eve::climbing::ClimbingAnchorGraphInstance::planRoute(), eve::animation::MontageCoordinator::play(), eve::graphics::AntiAliasing::prepareTemporalObjectMotion(), eve::map_editing::MapDocumentTarget::previewRoad(), eve::script::ScriptModuleResolver::Impl::reloadAffected(), eve::graphics_editing::GraphicsOffscreenPreviewService::render(), eve::graphics::RenderSystem3D::render(), eve::card::renderCard(), eve::card::renderCardBack(), eve::decal::DecalManager::replace(), eve::agent::replay(), eve::graphics::resolvePrimitiveStrokes2D(), eve::graphics::resolvePrimitiveStrokes3D(), eve::graphics::AntiAliasing::resolveTemporal(), eve::game_event::GameEventLog::restore(), eve::orders::CommandQueue::restore(), eve::procgen::road::restoreHeightmapFromRoad(), eve::procgen::GtsTerrainLodSet::restoreJson(), eve::agent::run(), eve::thread::JobSystemThreadPool::State::runJob(), eve::action::ActionTimeline::sample(), eve::editor::DiskAssetCatalog::scan(), eve::animation::MotionMatcher::setFeatureQuery(), eve::ui::UI::setItemFocusOrder(), eve::biome_editor::BiomeRulesEditor::setLayerDensity(), eve::animation::MotionMatcher::setLocomotionQuery(), eve::hexmap::HexMap::setOutgoingRiver(), eve::hexmap::HexSphereMap::setOutgoingRiver(), eve::settlement::SettlementPipeline::settleAtomic(), eve::avatar::AvatarInstance::setViseme(), eve::procgen::road::RoadNetwork::splitEdgeAtPosition(), eve::rts::SupplySystem::step(), eve::rts::NavigationSystem::step(), eve::procgen::IncrementalBuildExecutor::update(), eve::weapon::CombatCarrierRuntime::update(), eve::action::ActionTimeline::validate(), eve::stylize::MeshVfxAsset::validate(), eve::settlement::validateSettlementRequest() , 以及 eve::ui::WidgetDesc::withFocusOrder().