ECS tile layer entity. Script mutates tile GIDs / tileset / draw; TileRenderSystem batch-draws atlas ...
void setLayer(map::TileLayer *layer)
Sets the layer.
std::string getPath() const
Returns the path.
map::TileLayer * getLayer() const
Returns the layer.
void setTarget(const std::string &target)
Sets the target.
void setPalette(const std::string &paletteName)
Sets the palette.
std::string getTarget() const
Returns the target.
void setPath(const std::string &path)
Sets the path.
std::string getPalette() const
Returns the palette.