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OutputSpec.cpp
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2
3#include "map/TileLayer.h"
4
5namespace eve::procgen {
6
7void OutputSpec::setTarget(const std::string &target) { target_ = target; }
8std::string OutputSpec::getTarget() const { return target_; }
9
11map::TileLayer *OutputSpec::getLayer() const { return layer_; }
12
13void OutputSpec::setPalette(const std::string &paletteName) { palette_ = paletteName; }
14std::string OutputSpec::getPalette() const { return palette_; }
15
16void OutputSpec::setPath(const std::string &path) { path_ = path; }
17std::string OutputSpec::getPath() const { return path_; }
18
19} // namespace eve::procgen
TileLayer * layer
ECS tile layer entity. Script mutates tile GIDs / tileset / draw; TileRenderSystem batch-draws atlas ...
Definition TileLayer.h:30
void setLayer(map::TileLayer *layer)
std::string getPath() const
map::TileLayer * getLayer() const
void setTarget(const std::string &target)
Definition OutputSpec.cpp:7
void setPalette(const std::string &paletteName)
std::string getTarget() const
Definition OutputSpec.cpp:8
void setPath(const std::string &path)
std::string getPalette() const