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TileLayer.h 文件参考
#include "common/Export.h"
#include "common/ECS.h"
#include "common/RenderTypes.h"
#include "map/TileOrientation.h"
#include <cstdint>
#include <string>
#include <vector>

浏览源代码.

类

class  eve::map::TileLayer
 ECS tile layer entity. Script mutates tile GIDs / tileset / draw; TileRenderSystem batch-draws atlas quads (or solid debug colors when no texture). 更多...
 
struct  eve::map::TileLayer::Config
 Config public API. 更多...
 
struct  eve::map::TileLayer::Tiles
 
struct  eve::map::TileLayer::Tiles::Chunk
 Chunk public API. 更多...
 
struct  eve::map::TileLayer::Tileset
 
struct  eve::map::TileLayer::Tileset::AnimationFrame
 AnimationFrame public API. 更多...
 
struct  eve::map::TileLayer::Tileset::Animation
 Animation public API. 更多...
 
struct  eve::map::TileLayer::Tileset::TerrainRule
 TerrainRule public API. 更多...
 
struct  eve::map::TileLayer::Tileset::TerrainFamily
 Versioned logical terrain family consumed by the canonical resolver. 更多...
 
struct  eve::map::TileLayer::Tileset::CustomData
 CustomData public API. 更多...
 
struct  eve::map::TileLayer::Tileset::Visual
 Per-GID visual metadata emitted by a project-defined asset pipeline. 更多...
 
struct  eve::map::TileLayer::Tileset::Visual::Subtile
 Subtile public API. 更多...
 
struct  eve::map::TileLayer::Tileset::Visual::SubtileFrame
 SubtileFrame public API. 更多...
 
struct  eve::map::TileLayer::Tileset::Visual::CollisionShape
 CollisionShape public API. 更多...
 
struct  eve::map::TileLayer::Tileset::Atlas
 One Tiled atlas selected by the greatest firstGid not exceeding a GID. 更多...
 
struct  eve::map::TileLayer::Draw
 
struct  eve::map::TileLayer::Resource
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::map
 放置世界:格子占用(多通道)+ 地形语义 + 已放置建筑实例。 行为由 PlacementSystem 提供;本类暴露便于脚本绑定的薄封装方法。 坐标换算统一走 eve::grid(支持 rectangle / iso / staggered / hex 与 XY/XZ 平面轴)。
 

函数

uint32_t eve::map::tileGid (uint32_t raw)
 Strip Tiled flip / rotate flags; keep low 28 bits.