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ParallaxMap.h 文件参考
#include <algorithm>
#include <cmath>

浏览源代码.

类

struct  eve::graphics::ParallaxParams
 CPU reference for simple offset parallax (matches the scale / height convention of parallax_map.glsl POM; used by unit tests, not the GPU path). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

void eve::graphics::parallaxOffsetUV (float u, float v, float height01, float viewTSx, float viewTSy, float viewTSz, float scale, float &ou, float &ov)
 Single-sample offset mapping (cheap approximation of the first POM step).
 
float eve::graphics::silPomCoverage (float displacedU, float displacedV, float padding=0.f)
 Silhouette POM coverage in raw mesh UV space [0,1].
 
float eve::graphics::silPomCoverageSoft (float displacedU, float displacedV, float feather)
 Soft chart coverage in [0,1] — feathers near the UV border (full SilPOM).
 
float eve::graphics::silPomHorizonTrim (float height01, float ndotv, float strength, float bias=0.02f)
 View-dependent horizon trim (SPOM-style) for grazing SilPOM limbs.
 
void eve::graphics::ssdmScreenOffset (float height01, float viewNdcX, float viewNdcY, float scale, float &outX, float &outY)
 Screen-space displacement offset (educational SSDM CPU reference).
 
float eve::graphics::ssdmCoverage (float baseU, float baseV, float offsetU, float offsetV, float padding=0.f)
 Whether an SSDM-displaced screen sample still covers the surface footprint.
 
void eve::graphics::clampParallaxParams (ParallaxParams &p)
 Clamp parallax params.