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ParallaxMap.h
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卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
void parallaxOffsetUV(float u, float v, float height01, float viewTSx, float viewTSy, float viewTSz, float scale, float &ou, float &ov)
Single-sample offset mapping (cheap approximation of the first POM step).
Definition ParallaxMap.h:23
float silPomCoverage(float displacedU, float displacedV, float padding=0.f)
Silhouette POM coverage in raw mesh UV space [0,1].
Definition ParallaxMap.h:46
float ssdmCoverage(float baseU, float baseV, float offsetU, float offsetV, float padding=0.f)
Whether an SSDM-displaced screen sample still covers the surface footprint.
Definition ParallaxMap.h:128
void ssdmScreenOffset(float height01, float viewNdcX, float viewNdcY, float scale, float &outX, float &outY)
Screen-space displacement offset (educational SSDM CPU reference).
Definition ParallaxMap.h:104
float silPomHorizonTrim(float height01, float ndotv, float strength, float bias=0.02f)
View-dependent horizon trim (SPOM-style) for grazing SilPOM limbs.
Definition ParallaxMap.h:83
float silPomCoverageSoft(float displacedU, float displacedV, float feather)
Soft chart coverage in [0,1] — feathers near the UV border (full SilPOM).
Definition ParallaxMap.h:62
CPU reference for simple offset parallax (matches the scale / height convention of parallax_map....
Definition ParallaxMap.h:15