载入中...
搜索中...
未找到
#include "graphics/webgpu/PbrVariantSource.h"#include "graphics/webgpu/Graphics.h"#include <cstddef>#include <cstdint>#include <string>#include <array>#include "graphics/shaders/pbr_surface.frag_wgsl.inc"#include "graphics/shaders/pbr_surface.vert_wgsl.inc"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::webgpu |
函数 | |
| PbrVariantSources | eve::graphics::webgpu::pbrVariantBaseSources () |
| Return immutable full PBR WGSL generated from the canonical GLSL implementation. | |
| PbrSpecializedSources | eve::graphics::webgpu::specializePbrVariantSources (const PbrVariantPlan &plan) |
| Specialize the generated WGSL for the resource reachability encoded by a checked plan. | |