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类 | |
| struct | GpuMesh |
| Vertex/index buffers for one mesh. 更多... | |
| struct | GpuShader |
| A compiled shader: one WebGPU pipeline + layout. Also holds the WGSL sources so custom shaders can be re-pipelined for offscreen targets. 更多... | |
| struct | GpuTexture |
| Texture resources backed by a wgpu texture + view + sampler + bind groups. 更多... | |
| class | Graphics |
| struct | Mesh3DUBO |
Frame UBO for the mesh3d pipeline. Mirrors the std140 layout of the WGSL Frame block and the legacy Vulkan Mesh3DUBO (so custom shader prefixes stay compatible). See wgsl_shaders.h. 更多... | |
| class | OffscreenCanvas |
| Offscreen render target (RGBA8Unorm color, optional Depth32Float). 2D batches are flushed into the canvas texture by Graphics::flush2DToCanvas. 更多... | |
变量 | |
| const char * | kColorVertWgsl |
| const char * | kColorFragWgsl |
| const char * | kTexturedVertWgsl |
| const char * | kTexturedFragWgsl |
| const char * | kCustom2DFragWgsl |
| const char * | kLit2DFragWgsl |
| const char * | kMesh3DVertWgsl |
| const char * | kMesh3DFragWgsl |
| const char * | kMesh3DShadowVertWgsl |
| const char * | kMesh3DGbufferVertWgsl |
| const char * | kMesh3DGbufferFragWgsl |
| const char * | kVoxelRectVertWgsl |
| const char * | kVoxelRectFragWgsl |
变量说明
◆ kColorFragWgsl
|
inline |
初始值:
= R"wgsl(
struct FSIn {
@location(0) color: vec4f,
};
@fragment
fn fs_main(in: FSIn) -> @location(0) vec4f {
return in.color;
}
)wgsl"
在文件 wgsl_shaders.h 第 29 行定义.
◆ kColorVertWgsl
|
inline |
初始值:
= R"wgsl(
struct VSIn {
@location(0) pos: vec2f,
@location(1) color: vec4f,
};
struct VSOut {
@builtin(position) pos: vec4f,
@location(0) color: vec4f,
};
@vertex
fn vs_main(in: VSIn) -> VSOut {
var out: VSOut;
out.pos = vec4f(in.pos, 0.0, 1.0);
out.color = in.color;
return out;
}
)wgsl"
在文件 wgsl_shaders.h 第 11 行定义.
◆ kCustom2DFragWgsl
|
inline |
初始值:
= R"wgsl(
struct FSIn {
@location(0) color: vec4f,
@location(1) uv: vec2f,
};
struct Externals {
data: array<f32, 32>,
};
@group(0) @binding(0) var mainTex: texture_2d<f32>;
@group(0) @binding(2) var mainSamp: sampler;
@group(0) @binding(4) var<uniform> u: Externals;
@fragment
fn fs_main(in: FSIn) -> @location(0) vec4f {
return textureSample(mainTex, mainSamp, in.uv) * in.color;
}
)wgsl"
在文件 wgsl_shaders.h 第 75 行定义.
◆ kLit2DFragWgsl
|
inline |
在文件 wgsl_shaders.h 第 93 行定义.
◆ kMesh3DFragWgsl
|
inline |
在文件 wgsl_shaders.h 第 202 行定义.
◆ kMesh3DGbufferFragWgsl
|
inline |
在文件 wgsl_shaders.h 第 482 行定义.
◆ kMesh3DGbufferVertWgsl
|
inline |
在文件 wgsl_shaders.h 第 450 行定义.
◆ kMesh3DShadowVertWgsl
|
inline |
初始值:
= R"wgsl(
struct VSIn {
@location(0) pos: vec3f,
@location(1) normal: vec3f,
@location(2) uv: vec2f,
};
struct Push {
mvp: mat4x4f,
};
@group(0) @binding(0) var<uniform> pc: Push;
@vertex
fn vs_main(in: VSIn) -> @builtin(position) vec4f {
return pc.mvp * vec4f(in.pos, 1.0);
}
)wgsl"
在文件 wgsl_shaders.h 第 433 行定义.
◆ kMesh3DVertWgsl
|
inline |
在文件 wgsl_shaders.h 第 137 行定义.
被这些函数引用 eve::graphics::webgpu::Graphics::newMeshShaderFromWgsl().
◆ kTexturedFragWgsl
|
inline |
初始值:
= R"wgsl(
struct FSIn {
@location(0) color: vec4f,
@location(1) uv: vec2f,
};
@group(0) @binding(0) var mainTex: texture_2d<f32>;
@group(0) @binding(2) var mainSamp: sampler;
@fragment
fn fs_main(in: FSIn) -> @location(0) vec4f {
return textureSample(mainTex, mainSamp, in.uv) * in.color;
}
)wgsl"
在文件 wgsl_shaders.h 第 61 行定义.
◆ kTexturedVertWgsl
|
inline |
初始值:
= R"wgsl(
struct VSIn {
@location(0) pos: vec2f,
@location(1) color: vec4f,
@location(2) uv: vec2f,
};
struct VSOut {
@builtin(position) pos: vec4f,
@location(0) color: vec4f,
@location(1) uv: vec2f,
};
@vertex
fn vs_main(in: VSIn) -> VSOut {
var out: VSOut;
out.pos = vec4f(in.pos, 0.0, 1.0);
out.color = in.color;
out.uv = in.uv;
return out;
}
)wgsl"
在文件 wgsl_shaders.h 第 40 行定义.
◆ kVoxelRectFragWgsl
|
inline |
初始值:
= R"wgsl(
struct FSIn {
@location(0) uv: vec2f,
@location(1) tint: vec4f,
};
@group(0) @binding(1) var atlas: texture_2d<f32>;
@group(0) @binding(2) var atlasSamp: sampler;
@fragment
fn fs_main(in: FSIn) -> @location(0) vec4f {
return textureSample(atlas, atlasSamp, in.uv) * in.tint;
}
)wgsl"
在文件 wgsl_shaders.h 第 567 行定义.
◆ kVoxelRectVertWgsl
|
inline |
在文件 wgsl_shaders.h 第 519 行定义.