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PbrVariantSource.h
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PbrVariantSources pbrVariantBaseSources()
Return immutable full PBR WGSL generated from the canonical GLSL implementation.
Definition PbrVariantSource.cpp:104
PbrSpecializedSources specializePbrVariantSources(const PbrVariantPlan &plan)
Specialize the generated WGSL for the resource reachability encoded by a checked plan.
Definition PbrVariantSource.cpp:109
Owning WGSL stages after unreachable texture operations and declarations are removed.
Definition PbrVariantSource.h:17
std::string fragment
Definition PbrVariantSource.h:19
std::string vertex
Definition PbrVariantSource.h:18
Stable resource-layout key and checked stage counts for a PBR snapshot.
Definition PbrVariantPlan.h:35
Reproducibly generated full PBR WGSL sources before resource specialization.
Definition PbrVariantSource.h:11
std::string_view fragment
Definition PbrVariantSource.h:13
std::string_view vertex
Definition PbrVariantSource.h:12