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PbrVariantSource.h 文件参考
#include <string_view>
#include <string>
#include "graphics/webgpu/PbrVariantPlan.h"

浏览源代码.

类

struct  eve::graphics::webgpu::PbrVariantSources
 Reproducibly generated full PBR WGSL sources before resource specialization. 更多...
 
struct  eve::graphics::webgpu::PbrSpecializedSources
 Owning WGSL stages after unreachable texture operations and declarations are removed. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::webgpu
 

函数

PbrVariantSources eve::graphics::webgpu::pbrVariantBaseSources ()
 Return immutable full PBR WGSL generated from the canonical GLSL implementation.
 
PbrSpecializedSources eve::graphics::webgpu::specializePbrVariantSources (const PbrVariantPlan &plan)
 Specialize the generated WGSL for the resource reachability encoded by a checked plan.