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#include "animation/AnimSkin.h"#include "common/Result.h"#include "procgen/PcgMeshLod.h"#include <memory>#include <string>#include <vector>类 | |
| class | eve::procgen_animation::PcgSkinnedMeshPlan |
| Owned ordered inputs for Pcg's skinned MeshCombiner path. 更多... | |
| class | eve::procgen_animation::PcgSkinnedMeshResult |
| Atomically published combined mesh and matching owned AnimSkin. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen_animation |
函数 | |
| Result< void > | eve::procgen_animation::combinePcgSkinnedMeshesInto (PcgSkinnedMeshResult &output, const PcgSkinnedMeshPlan &plan) |
| Combine Pcg skinned meshes, preserving its bone and bindpose remap semantics. | |