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AnimSkin.h
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64 static AnimSkin* fromModel(const model3d::ModelData* model, int meshIndex, const AnimSkeleton* skeleton);
Move-only, checked operation results for the common layer.
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose.
Definition AnimPose.h:17
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:16
CPU linear-blend skinning binding for one mesh against an AnimSkeleton.
Definition AnimSkin.h:47
bool hasSkinnedPositions() const
True after a successful updateSkinnedPositions().
Definition AnimSkin.h:122
AnimSkin & operator=(const AnimSkin &)=delete
AnimSkin(const AnimSkin &)=delete
bool hasSkinnedNormals() const
True after a successful updateSkinnedNormals().
Definition AnimSkin.h:146
Definition Graphics.h:125
CPU-side decoded 3D model (Assimp scene owned via medialoader::ModelScene). Does not upload to GPU — ...
Definition ModelData.h:39
Definition Animation.cpp:58
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition Animation.h:21
@ Graphics
Owned native streams for constructing a skin outside the model importer.
Definition AnimSkin.h:28
std::vector< std::array< float, 16 > > inverseBindMatrices
Definition AnimSkin.h:34
std::vector< int > vertexSkinJoints
Definition AnimSkin.h:35
std::vector< std::string > boneNames
Definition AnimSkin.h:33
std::vector< int > skeletonBones
Definition AnimSkin.h:32
std::vector< float > bindPositions
Definition AnimSkin.h:30
std::vector< float > bindNormals
Definition AnimSkin.h:31
std::vector< float > vertexWeights
Definition AnimSkin.h:36