载入中...
搜索中...
未找到
#include "common/Export.h"#include "common/PcgPhotoModeApply.h"#include "procgen/heightmap/TerrainMesh.h"类 | |
| struct | eve::procgen::PcgTerrainPhotoModeState |
| Pcg terrain quality state used by terrain mesh, material and detail render callers. 更多... | |
| class | eve::procgen::PcgTerrainPhotoModeAuthority |
| Explicit photo-mode owner for runtime terrain quality selection. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::PcgTerrainTextureTier { eve::procgen::Detailed = 0 , eve::procgen::Basemap = 1 } |
| Terrain material tier selected from Pcg's basemap distance. 更多... | |