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PcgTerrainPhotoMode.h
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29 int selectLod(const Heightmap& heightmap, TerrainMeshSettings settings, int maxLod, float distance,
34 PhotoModeFieldAcceptance acceptsPhotoModeField(const PhotoModeAssignment& assignment) const noexcept override;
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Explicit photo-mode owner for runtime terrain quality selection.
Definition PcgTerrainPhotoMode.h:20
const PcgTerrainPhotoModeState & state() const noexcept
Return the retained terrain quality state.
Definition PcgTerrainPhotoMode.h:27
Definition EvpackPointGraphLoader.h:12
PcgTerrainTextureTier
Terrain material tier selected from Pcg's basemap distance.
Definition PcgTerrainPhotoMode.h:17
PhotoModeFieldAcceptance
Capability implemented by the composition root that routes assignments to domain owners.
Definition PcgPhotoModeApply.h:32
One reversible field assignment in a photo-mode transaction.
Definition PcgPhotoModeApply.h:15
Pcg terrain quality state used by terrain mesh, material and detail render callers.
Definition PcgTerrainPhotoMode.h:9
float basemapDistance
Definition PcgTerrainPhotoMode.h:14
bool drawInstanced
Definition PcgTerrainPhotoMode.h:10
float detailDistance
Definition PcgTerrainPhotoMode.h:12
float detailDensity
Definition PcgTerrainPhotoMode.h:11
float pixelError
Definition PcgTerrainPhotoMode.h:13