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TerrainMesh.h
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In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
CPU triangle mesh from procedural mesh recipes (e.g. marching cubes). Positions/normals are xyz-packe...
Definition MeshBuild.h:19
Builds flat water-surface cells for Priority-Flood depressions.
Definition TerrainMesh.h:125
Script-friendly ownership wrapper for baked hydrology and climate layers.
Definition TerrainPipeline.h:77
Screen-space-error LOD choice based on measured heightfield deviation.
Definition TerrainMesh.h:79
Builds LOD heightfield chunks with stable normals, skirts, and biome splat weights.
Definition TerrainMesh.h:67
One renderable heightfield chunk plus four ecological material weights.
Definition TerrainMesh.h:27
Builds overlapping flow-aligned water ribbons from a terrain river network.
Definition TerrainMesh.h:106
Definition EvpackPointGraphLoader.h:12
TerrainLakeMeshSettings public API.
Definition TerrainMesh.h:115
TerrainRiverMeshSettings public API.
Definition TerrainMesh.h:91
float minSurfaceSlope
Definition TerrainMesh.h:100
float maxSurfaceSlope
Definition TerrainMesh.h:102