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#include "common/Export.h"#include "editing/EditingProperty.h"#include "editing/EditingTargetOperations.h"#include "editing/EditableTarget.h"#include "physics/editing/PhysicsColliderAsset.h"#include <map>#include <string>#include <vector>类 | |
| class | eve::physics_editing::PhysicsColliderTarget |
| Serializable, backend-neutral 2D/3D collider authoring target. 更多... | |
| class | eve::physics_editing::IPhysicsColliderRuntimeSink |
| Atomic runtime publication boundary for a complete collider candidate. 更多... | |
| class | eve::physics_editing::PhysicsColliderPublishingTarget |
| Candidate-first collider target whose commit/undo publishes to a live sink. 更多... | |
| class | eve::physics_editing::PhysicsJointTarget |
| Serializable joint authoring target using stable body references. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics_editing |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |