载入中...
搜索中...
未找到
PhysicsTarget.h 文件参考
#include "common/Export.h"
#include "editing/EditingProperty.h"
#include "editing/EditingTargetOperations.h"
#include "editing/EditableTarget.h"
#include "physics/editing/PhysicsColliderAsset.h"
#include <map>
#include <string>
#include <vector>

浏览源代码.

类

class  eve::physics_editing::PhysicsColliderTarget
 Serializable, backend-neutral 2D/3D collider authoring target. 更多...
 
class  eve::physics_editing::IPhysicsColliderRuntimeSink
 Atomic runtime publication boundary for a complete collider candidate. 更多...
 
class  eve::physics_editing::PhysicsColliderPublishingTarget
 Candidate-first collider target whose commit/undo publishes to a live sink. 更多...
 
class  eve::physics_editing::PhysicsJointTarget
 Serializable joint authoring target using stable body references. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics_editing
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

类型定义

using eve::physics_editing::EditorStatus = editing::Status
 
using eve::physics_editing::EditorValue = editing::Value
 
using eve::physics_editing::EditorDiagnostic = editing::Diagnostic
 
using eve::physics_editing::IPhysicsColliderAssetResolver = eve::physics_editing::IPhysicsColliderAssetResolver