载入中...
搜索中...
未找到
eve::physics_editing::IPhysicsColliderAssetResolver类 参考abstract

Storage-neutral resolver for immutable collider geometry artifacts. 更多...

#include <PhysicsColliderAsset.h>

类 eve::physics_editing::IPhysicsColliderAssetResolver 继承关系图:
eve::editor::AssetDatabasePhysicsColliderResolver

Public 成员函数

virtual ~IPhysicsColliderAssetResolver ()=default
 Releases IPhysicsColliderAssetResolver resources.
 
virtual editing::Result< PhysicsColliderAssetGeometry > resolve (const std::string &reference, const std::string &expectedKind) const =0
 Resolve an immutable artifact by stable reference and expected kind.
 

详细描述

Storage-neutral resolver for immutable collider geometry artifacts.

在文件 PhysicsColliderAsset.h 第 27 行定义.

构造及析构函数说明

◆ ~IPhysicsColliderAssetResolver()

virtual eve::physics_editing::IPhysicsColliderAssetResolver::~IPhysicsColliderAssetResolver ( )
virtualdefault

Releases IPhysicsColliderAssetResolver resources.

成员函数说明

◆ resolve()

virtual editing::Result< PhysicsColliderAssetGeometry > eve::physics_editing::IPhysicsColliderAssetResolver::resolve ( const std::string &  reference,
const std::string &  expectedKind 
) const
pure virtual

Resolve an immutable artifact by stable reference and expected kind.

返回
Owning geometry or a structured failure; no storage-owned views escape.

在 eve::editor::AssetDatabasePhysicsColliderResolver 内被实现.


该类的文档由以下文件生成: