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#include <cstdint>类 | |
| struct | eve::graphics::PostEffectDesc |
| Backend-neutral scheduling contract supplied by post-effect modules. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::PostEffectStage { eve::graphics::AfterOpaque , eve::graphics::BeforeTransparent , eve::graphics::BeforeTonemap , eve::graphics::AfterTonemap } |
| Stable insertion points for full-screen effects. 更多... | |
| enum | eve::graphics::PostEffectInput : uint32_t { eve::graphics::PostInputColor = 1u << 0u , eve::graphics::PostInputDepth = 1u << 1u , eve::graphics::PostInputNormal = 1u << 2u , eve::graphics::PostInputMotion = 1u << 3u , eve::graphics::PostInputObjectId = 1u << 4u } |
| PostEffectInput public API. 更多... | |
函数 | |
| const char * | eve::graphics::postEffectStageName (PostEffectStage stage) |
| Post effect stage name. | |