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PostEffect.h 文件参考
#include <cstdint>

浏览源代码.

类

struct  eve::graphics::PostEffectDesc
 Backend-neutral scheduling contract supplied by post-effect modules. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::PostEffectStage { eve::graphics::AfterOpaque , eve::graphics::BeforeTransparent , eve::graphics::BeforeTonemap , eve::graphics::AfterTonemap }
 Stable insertion points for full-screen effects. 更多...
 
enum  eve::graphics::PostEffectInput : uint32_t {
  eve::graphics::PostInputColor = 1u << 0u , eve::graphics::PostInputDepth = 1u << 1u , eve::graphics::PostInputNormal = 1u << 2u , eve::graphics::PostInputMotion = 1u << 3u ,
  eve::graphics::PostInputObjectId = 1u << 4u
}
 PostEffectInput public API. 更多...
 

函数

const char * eve::graphics::postEffectStageName (PostEffectStage stage)
 Post effect stage name.