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PostEffect.h
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1#pragma once
2
3#include <cstdint>
4
5namespace eve::graphics {
6
9
11enum PostEffectInput : uint32_t {
12 PostInputColor = 1u << 0u,
13 PostInputDepth = 1u << 1u,
14 PostInputNormal = 1u << 2u,
15 PostInputMotion = 1u << 3u,
17};
18
26
28inline const char* postEffectStageName(PostEffectStage stage) {
29 switch (stage) {
30 case PostEffectStage::AfterOpaque: return "afterOpaque";
31 case PostEffectStage::BeforeTransparent: return "beforeTransparent";
32 case PostEffectStage::BeforeTonemap: return "beforeTonemap";
33 case PostEffectStage::AfterTonemap: return "afterTonemap";
34 }
35 return "afterTonemap";
36}
37
38} // namespace eve::graphics
float u
Definition Grass.cpp:233
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
const char * postEffectStageName(PostEffectStage stage)
Post effect stage name.
Definition PostEffect.h:28
PostEffectInput
PostEffectInput public API.
Definition PostEffect.h:11
PostEffectStage
Stable insertion points for full-screen effects.
Definition PostEffect.h:8
Backend-neutral scheduling contract supplied by post-effect modules.
Definition PostEffect.h:20