载入中...
搜索中...
未找到
PrimitiveDrawList.h 文件参考
#include "common/Export.h"
#include "common/Result.h"
#include "graphics/PrimitivePath.h"
#include "graphics/PrimitiveTypes.h"
#include <glm/glm.hpp>
#include <array>
#include <cstddef>
#include <span>
#include <vector>

浏览源代码.

类

struct  eve::graphics::PolylineCommand2D
 One owning 2D polyline command recorded for the current frame. 更多...
 
struct  eve::graphics::TriangleCommand2D
 One owning filled 2D triangle command. 更多...
 
struct  eve::graphics::PolylineCommand3D
 One owning 3D polyline command recorded for the current frame. 更多...
 
struct  eve::graphics::TriangleCommand3D
 One owning filled 3D triangle command. 更多...
 
class  eve::graphics::PrimitiveCanvas2D
 Frame-local Skia-style recorder for 2D line primitives. 更多...
 
class  eve::graphics::PrimitiveSceneCanvas3D
 Frame-local scene recorder for 3D line primitives. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。