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#include "common/Export.h"#include "common/Result.h"#include "graphics/PrimitivePath.h"#include "graphics/PrimitiveTypes.h"#include <glm/glm.hpp>#include <array>#include <cstddef>#include <span>#include <vector>类 | |
| struct | eve::graphics::PolylineCommand2D |
| One owning 2D polyline command recorded for the current frame. 更多... | |
| struct | eve::graphics::TriangleCommand2D |
| One owning filled 2D triangle command. 更多... | |
| struct | eve::graphics::PolylineCommand3D |
| One owning 3D polyline command recorded for the current frame. 更多... | |
| struct | eve::graphics::TriangleCommand3D |
| One owning filled 3D triangle command. 更多... | |
| class | eve::graphics::PrimitiveCanvas2D |
| Frame-local Skia-style recorder for 2D line primitives. 更多... | |
| class | eve::graphics::PrimitiveSceneCanvas3D |
| Frame-local scene recorder for 3D line primitives. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |