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PrimitiveGizmoRenderer.h
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1#pragma once
2
3#include "common/Result.h"
6
7namespace eve::graphics {
8class IGraphics3D;
9}
10
11namespace eve::graphics_editing {
12
29
30} // namespace eve::graphics_editing
#define EVENGINE_API_WORLD
Definition Export.h:109
Move-only, checked operation results for the common layer.
const VegetationPresetContext & context
Move-only operation result carrying either a value or Status.
Definition Result.h:155
3D frame / mesh / light / shadow rendering surface.
Definition IGraphics3D.h:51
Converts renderer-neutral editor gizmos into one atomic primitive draw submission.
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Immutable revision-tagged overlay snapshot consumed by any viewport renderer.
Immutable camera and viewport facts used to resolve one 3D draw list. Projection uses the engine's RH...