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#include "common/Export.h"#include "graphics/BlendMode.h"#include "graphics/Color.h"#include <glm/glm.hpp>#include <cstddef>#include <cstdint>#include <optional>#include <vector>类 | |
| struct | eve::graphics::RadialTessellation |
| Quality and screen-error policy used by circles and curved spatial primitives. 更多... | |
| struct | eve::graphics::DashPattern |
| Owning alternating draw/gap pattern for stroked primitives. 更多... | |
| struct | eve::graphics::StrokeStyle |
| Backend-neutral stroke state shared by 2D and 3D canvases. 更多... | |
| struct | eve::graphics::PrimitivePaint |
| Backend-neutral fill and stroke paint. 更多... | |
| struct | eve::graphics::ScenePrimitivePaint |
| Additional scene-pass state carried by every 3D command. 更多... | |
| struct | eve::graphics::SceneDrawContext |
| Immutable camera and viewport facts used to resolve one 3D draw list. Projection uses the engine's RH, zero-to-one depth, Vulkan Y-down convention and backends adapt these shared clip coordinates at submission. 更多... | |
| struct | eve::graphics::PrimitiveDrawStatistics |
| Per-frame observable primitive workload. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| std::uint32_t | eve::graphics::resolveRadialSegments (const RadialTessellation &tessellation, float projectedRadiusPixels) |
| Resolves a radial tessellation policy to a validated segment count. | |