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PrimitiveTessellator.h 文件参考
#include "graphics/PrimitiveDrawList.h"
#include <glm/glm.hpp>
#include <cstddef>
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::graphics::PrimitiveTriangleVertex
 Resolved triangle vertex consumed by primitive GPU backends. 更多...
 
struct  eve::graphics::ResolvedPrimitiveBatch3D
 One contiguous 3D pipeline/sort batch in the resolved vertex stream. 更多...
 
struct  eve::graphics::ResolvedPrimitiveBatch2D
 One contiguous 2D blend/order batch in the resolved vertex stream. 更多...
 
struct  eve::graphics::ResolvedPrimitiveTriangles
 Owning backend-neutral triangle stream for one primitive pass. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

ResolvedPrimitiveTriangles eve::graphics::resolvePrimitiveStrokes2D (const PrimitiveCanvas2D &canvas, glm::ivec2 viewport)
 Resolves 2D stroke segment bodies into clip-space triangles.
 
ResolvedPrimitiveTriangles eve::graphics::resolvePrimitiveStrokes3D (const PrimitiveSceneCanvas3D &canvas)
 Resolves 3D stroke segment bodies with near-plane clipping.