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#include "graphics/PrimitiveDrawList.h"#include <glm/glm.hpp>#include <cstddef>#include <cstdint>#include <vector>类 | |
| struct | eve::graphics::PrimitiveTriangleVertex |
| Resolved triangle vertex consumed by primitive GPU backends. 更多... | |
| struct | eve::graphics::ResolvedPrimitiveBatch3D |
| One contiguous 3D pipeline/sort batch in the resolved vertex stream. 更多... | |
| struct | eve::graphics::ResolvedPrimitiveBatch2D |
| One contiguous 2D blend/order batch in the resolved vertex stream. 更多... | |
| struct | eve::graphics::ResolvedPrimitiveTriangles |
| Owning backend-neutral triangle stream for one primitive pass. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| ResolvedPrimitiveTriangles | eve::graphics::resolvePrimitiveStrokes2D (const PrimitiveCanvas2D &canvas, glm::ivec2 viewport) |
| Resolves 2D stroke segment bodies into clip-space triangles. | |
| ResolvedPrimitiveTriangles | eve::graphics::resolvePrimitiveStrokes3D (const PrimitiveSceneCanvas3D &canvas) |
| Resolves 3D stroke segment bodies with near-plane clipping. | |