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ProcgenSystem.h
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37 ProcgenContext(std::string systemName, uint32_t seed, std::string buildKey = {}, bool cacheHit = false);
Staging area for one atomic rebuild of a named procedural system.
Definition ProcgenSystem.h:34
Procedural generation module. Phase A: runtime maps (semantic Grid2D → TileLayer)....
Definition Procgen.h:146
Result< int > publish(Heightmap &target, std::vector< float > candidate)
Publish.
Definition TerrainRasterInternal.h:62
Definition EvpackPointGraphLoader.h:12
One committed PointSet cache entry for a named script pipeline stage.
Definition ProcgenSystem.h:21
One currently running automatic stage timer.
Definition ProcgenSystem.h:27
uint64_t startedNanoseconds
Definition ProcgenSystem.h:30
One named diagnostic step recorded by a script-first generation transaction.
Definition ProcgenSystem.h:13
Immutable committed snapshot retained by Procgen across script reloads.
Definition ProcgenSystem.h:131
std::unordered_map< std::string, PointSet > debugStages
Definition ProcgenSystem.h:137
int stageCacheMisses
Definition ProcgenSystem.h:141
std::vector< std::string > debugStageOrder
Definition ProcgenSystem.h:138
std::unordered_map< std::string, ProcgenCachedStage > stageCache
Definition ProcgenSystem.h:139
std::unordered_map< std::string, PointSet > outputs
Definition ProcgenSystem.h:135
std::vector< std::string > outputOrder
Definition ProcgenSystem.h:136
std::vector< ProcgenStageMetric > traces
Definition ProcgenSystem.h:142