载入中...
搜索中...
未找到
RenderTypes.h
浏览该文件的文档.
1#pragma once
2
3#include <glm/vec4.hpp>
4
5namespace eve {
6
8using Color = glm::vec4;
9
11enum class BlendMode {
12 Alpha = 0,
13 Additive = 1,
14 Opaque = 2,
15 Premultiplied = 3,
16 Multiply = 4,
17};
18
19} // namespace eve
Build metadata (engine git commit, build time, third-party version).
Definition Build.cpp:16
BlendMode
Render-neutral 2D blend mode shared by graphics-facing modules.
Definition RenderTypes.h:11
glm::vec4 Color
Render-neutral RGBA color shared by graphics-facing modules.
Definition RenderTypes.h:8