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SceneObject.h
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63 [[nodiscard]] static eve::Result<SceneObject *> createObject(const std::string &hostName, const std::string &nodeId,
Strong identity values shared by persistence, content and logical-name APIs.
Move-only, checked operation results for the common layer.
Per-node ECS identity (created lazily when a node needs script bindings or engine components)....
Definition SceneObject.h:25
Definition AvatarInstance.h:33
eve::SceneObjectId persistentId
Stable scene-object identity copied from the owning SceneNode.
Definition SceneObject.h:39
std::vector< HSQOBJECT > instances
Definition SceneObject.h:43