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#include "common/Export.h"#include "editing/EditingResult.h"#include "editor/EditorSimulationPreview.h"#include "scene/editing/SceneEditingCommands.h"#include <cstdint>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::scene_editor::PhysicsPlacementCollider |
| One local-space shape in a possibly compound placement collider. 更多... | |
| struct | eve::scene_editor::PhysicsPlacementObject |
| Scene object and collision approximation admitted into an isolated placement preview. 更多... | |
| struct | eve::scene_editor::PhysicsPlacementAdmissionPolicy |
| Host-supplied filters used before objects enter the private preview world. 更多... | |
| struct | eve::scene_editor::PhysicsPlacementSettings |
| Deterministic policy for collision-aware scene placement. 更多... | |
| struct | eve::scene_editor::PhysicsPlacementRequest |
| Owning request used to construct one isolated placement candidate. 更多... | |
| struct | eve::scene_editor::PhysicsPlacementFrame |
| Captured placement state suitable for drawing and final transaction planning. 更多... | |
| class | eve::scene_editor::ScenePhysicsPlacementBackend |
| Real Box3D-backed, non-destructive simulation backend for scene placement. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::scene_editor |