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ShaderResourceReload.h 文件参考
#include <cstdint>
#include <span>
#include "common/Result.h"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::vulkan
 

函数

std::uint32_t eve::graphics::vulkan::meshResourceInstanceCount (const GpuShader &shader)
 Immutable uploaded instance count; render-thread read, no retained borrow.
 
bool eve::graphics::vulkan::isMeshResourceImageShared (const GpuShader &first, std::uint32_t firstSlot, const GpuShader &second, std::uint32_t secondSlot)
 Query whether two live shader image slots share immutable GPU storage. @ownership Borrows both shaders for this render-thread call only; invalid slots return false.
 
Result< void > eve::graphics::vulkan::validateMeshResourceShaderReload (const GpuShader &shader, std::span< const uint32_t > vertex, std::span< const uint32_t > fragment)
 Validate mesh resource shader reload.