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ShaderResourceValidation.h
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1#pragma once
3
4namespace eve::graphics::detail {
5// Internal admission for set-1 programs, independent of the fixed eve.shader/1 asset ABI.
7Result<void> validateResourceShaderStages(std::span<const uint32_t> vertex, std::span<const uint32_t> fragment,
8 const ShaderResourceInputs& inputs);
9} // namespace eve::graphics::detail
int inputs
Definition GridGraph.cpp:23
Result< void > validateResourceShaderStages(std::span< const uint32_t > vertex, std::span< const uint32_t > fragment, const ShaderResourceInputs &inputs)
Validate resource shader stages.