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ShaderResourceValidation.h
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7Result<void> validateResourceShaderStages(std::span<const uint32_t> vertex, std::span<const uint32_t> fragment,
Definition PbrGpuUniform.cpp:5
Result< void > validateResourceShaderStages(std::span< const uint32_t > vertex, std::span< const uint32_t > fragment, const ShaderResourceInputs &inputs)
Validate resource shader stages.
Definition ShaderResourceValidation.cpp:128