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ShaderScriptBindings.h
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1#pragma once
2#include <cstdint>
3#include <string>
4#include <vector>
5#include "common/Result.h"
6
7namespace ssq {
8class Table;
9class Class;
10} // namespace ssq
11namespace eve::graphics {
15void exposeShaderScriptBindings(ssq::Table& table, ssq::Class& cls);
16namespace detail {
18Result<std::vector<std::uint32_t>> readShaderStageFile(const std::string& path);
20void exposeShaderResourceBindings(ssq::Table& table, ssq::Class& cls);
21} // namespace detail
22} // namespace eve::graphics
HSQOBJECT cls
Definition ECS.cpp:21
std::string path
Definition PlayHost.cpp:110
int detail
Move-only, checked operation results for the common layer.
void exposeShaderResourceBindings(ssq::Table &table, ssq::Class &cls)
Expose shader resource bindings.
Result< std::vector< std::uint32_t > > readShaderStageFile(const std::string &path)
Reads shader stage file.
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Definition Animation.h:25
void exposeShaderScriptBindings(ssq::Table &table, ssq::Class &cls)
Register shader loading and binary replacement on the VM owner thread. Borrows both tables for this c...
enum EVENGINE_API_FOUNDATION Table
OT_TABLE (editable via Runtime table APIs / ReflectedPropertyModel).
Definition Runtime.h:121
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14