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#include "graphics/sky/SkyAtmospherePass.h"#include <algorithm>#include <bit>#include <cmath>#include <cstdio>#include <glm/gtc/matrix_inverse.hpp>#include <glm/gtc/type_ptr.hpp>#include "graphics/Canvas.h"#include "graphics/Graphics.h"#include "graphics/Mesh.h"#include "graphics/RenderSystem3D.h"#include "graphics/Shader.h"#include "graphics/ShaderResources.h"#include "graphics/ViewPreparation.h"#include "graphics/sky/SkyAtmosphereLuts.h"#include "graphics/sky/SkyAtmosphereSpv.h"#include "graphics/sky/SkyOpticalCycle.h"#include "graphics/sky/SkyViewLutSpv.h"#include "graphics/sky/SkyWispsLayer.h"#include "graphics/sky/SkyWispsSpv.h"类 | |
| struct | eve::graphics::SkyAtmospherePass::Impl |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |