载入中...
搜索中...
未找到
SkyAtmospherePass.cpp 文件参考
#include "graphics/sky/SkyAtmospherePass.h"
#include <algorithm>
#include <bit>
#include <cmath>
#include <cstdio>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "graphics/Canvas.h"
#include "graphics/Graphics.h"
#include "graphics/Mesh.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Shader.h"
#include "graphics/ShaderResources.h"
#include "graphics/ViewPreparation.h"
#include "graphics/sky/SkyAtmosphereLuts.h"
#include "graphics/sky/SkyAtmosphereSpv.h"
#include "graphics/sky/SkyOpticalCycle.h"
#include "graphics/sky/SkyViewLutSpv.h"
#include "graphics/sky/SkyWispsLayer.h"
#include "graphics/sky/SkyWispsSpv.h"

浏览源代码.

类

struct  eve::graphics::SkyAtmospherePass::Impl
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。