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#include "editing/EditableTarget.h"#include "editing/EditingProperty.h"#include "editing/EditingTargetOperations.h"#include "spritestack/SpriteStack.h"#include <cstdint>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::spritestack_editing::SpriteStackAssetValue |
| Complete authored sprite-stack bake and presentation preset. 更多... | |
| class | eve::spritestack_editing::SpriteStackDocumentTarget |
| Revisioned SpriteStack bake preset with reusable Inspector metadata. 更多... | |
| struct | eve::spritestack_editing::SpriteStackLayerArtifact |
| Metadata for one immutable baked layer. 更多... | |
| class | eve::spritestack_editing::ISpriteStackModelResolver |
| Resolves model assets without coupling the document to AssetDB ownership. 更多... | |
| class | eve::spritestack_editing::SpriteStackBakeRuntime |
| Candidate-first CPU baker and optional live SpriteStack2D publisher. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::image |
| namespace | eve::model3d |
| namespace | eve::spritestack |
| namespace | eve::spritestack_editing |
类型定义 | |
| using | eve::spritestack_editing::EditorStatus = editing::Status |
| using | eve::spritestack_editing::EditorValue = editing::Value |
| using | eve::spritestack_editing::EditorDiagnostic = editing::Diagnostic |