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SpriteStackTarget.h 文件参考
#include "editing/EditableTarget.h"
#include "editing/EditingProperty.h"
#include "editing/EditingTargetOperations.h"
#include "spritestack/SpriteStack.h"
#include <cstdint>
#include <memory>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::spritestack_editing::SpriteStackAssetValue
 Complete authored sprite-stack bake and presentation preset. 更多...
 
class  eve::spritestack_editing::SpriteStackDocumentTarget
 Revisioned SpriteStack bake preset with reusable Inspector metadata. 更多...
 
struct  eve::spritestack_editing::SpriteStackLayerArtifact
 Metadata for one immutable baked layer. 更多...
 
class  eve::spritestack_editing::ISpriteStackModelResolver
 Resolves model assets without coupling the document to AssetDB ownership. 更多...
 
class  eve::spritestack_editing::SpriteStackBakeRuntime
 Candidate-first CPU baker and optional live SpriteStack2D publisher. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::image
 
namespace  eve::model3d
 
namespace  eve::spritestack
 
namespace  eve::spritestack_editing
 

类型定义

using eve::spritestack_editing::EditorStatus = editing::Status
 
using eve::spritestack_editing::EditorValue = editing::Value
 
using eve::spritestack_editing::EditorDiagnostic = editing::Diagnostic