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#include "common/Export.h"#include "common/Module.h"#include <cstdint>#include <string>#include <vector>类 | |
| struct | eve::spritestack::SliceInput |
| CPU triangle-mesh input used to bake horizontal RGBA sprite slices. 更多... | |
| struct | eve::spritestack::SliceOptions |
| Options for baking a mesh into equal-sized RGBA sprite layers. 更多... | |
| class | eve::spritestack::SpriteStack2D |
| Pure-2D sprite stack made from horizontal RGBA cross-sections. 更多... | |
| class | eve::spritestack::SpriteStackBatch |
| Collection of 2D stacks; Graphics performs texture batching. 更多... | |
| class | eve::spritestack::SpriteStack |
| SpriteStack module: horizontal slice baking plus pure-2D rendering. 更多... | |
命名空间 | |
| namespace | ssq |
| EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::image |
| namespace | eve::model3d |
| namespace | eve::spritestack |
函数 | |
| std::vector< image::ImageData * > | eve::spritestack::sliceMeshToLayers (const SliceInput &, const SliceOptions &) |
| Slice mesh to layers. | |
| EVENGINE_API_WORLD std::vector< image::ImageData * > | eve::spritestack::sliceModelToLayers (model3d::ModelData *, const SliceOptions &) |
| Assimp-backed bake; compiled only when the model3d module is linked. | |
| std::vector< image::ImageData * > | eve::spritestack::slicePrimitiveToLayers (const std::string &, const SliceOptions &) |
| Slice primitive to layers. | |
| void | eve::spritestack::exposeSpriteStackModelBindings (ssq::Class &cls) |
| Register sliceModel when SpriteStackModel.cpp is linked (model3d on). | |