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#include "stylize/StyleShaders.h"#include "common/Exception.h"#include "graphics/Graphics.h"#include "graphics/Shader.h"#include "graphics/shaders/mesh3d_toon_frag_spv.inc"#include "graphics/shaders/mesh3d_toon_vert_spv.inc"#include "stylize/shaders/cartoon_post_frag_spv.inc"#include "stylize/shaders/ink_mesh_frag_spv.inc"#include "stylize/shaders/ink_post_frag_spv.inc"#include "stylize/shaders/pixel_post_frag_spv.inc"#include "stylize/shaders/watercolor_post_frag_spv.inc"#include "stylize/shaders/xray_mesh_frag_spv.inc"#include <algorithm>#include <array>#include <cstddef>#include <vector>命名空间 | |
| namespace | eve |
| namespace | eve::stylize |
函数 | |
| bool | eve::stylize::isKnownStyle (const std::string &style) |
| int | eve::stylize::styleCount () |
| std::string | eve::stylize::styleIdAt (int index) |
| bool | eve::stylize::styleSupports (const std::string &style, const std::string &feature) |
| int | eve::stylize::styleParamCount (const std::string &style) |
| std::string | eve::stylize::styleParamName (const std::string &style, int index) |
| void | eve::stylize::bindPostUniforms (graphics::Shader *shader, const std::string &style) |
| void | eve::stylize::bindMeshUniforms (graphics::Shader *shader, const std::string &style) |
| graphics::Shader * | eve::stylize::createPostShader (graphics::Graphics *gfx, const std::string &style) |
| graphics::Shader * | eve::stylize::createMeshShader (graphics::Graphics *gfx, const std::string &style) |