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#include "common/Export.h"#include "graphics/PostEffect.h"#include <cstdint>#include <string>#include <vector>类 | |
| struct | eve::stylize::StyleDefinition |
| Immutable capability metadata for one built-in stylization recipe. 更多... | |
| struct | eve::stylize::StyleParameterDesc |
| Tooling metadata for one user-facing float parameter. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::stylize |
函数 | |
| const StyleDefinition * | eve::stylize::findStyleDefinition (const std::string &style) |
| Return a built-in definition, or nullptr when the id is unknown. | |
| bool | eve::stylize::isKnownStyle (const std::string &style) |
| True when known style. | |
| int | eve::stylize::styleCount () |
| Style count. | |
| std::string | eve::stylize::styleIdAt (int index) |
| Style id at. | |
| bool | eve::stylize::styleSupports (const std::string &style, const std::string &feature) |
| Style supports. | |
| int | eve::stylize::styleParamCount (const std::string &style) |
| Style param count. | |
| std::string | eve::stylize::styleParamName (const std::string &style, int index) |
| Style param name. | |
| const StyleParameterDesc * | eve::stylize::findStyleParameter (const std::string &style, const std::string &name) |
| Finds style parameter. | |
| const StyleParameterDesc * | eve::stylize::styleParameterAt (const std::string &style, int index) |
| Style parameter at. | |
| void | eve::stylize::bindPostUniforms (graphics::Shader *shader, const std::string &style) |
| Binds post uniforms. | |
| void | eve::stylize::bindMeshUniforms (graphics::Shader *shader, const std::string &style) |
| Binds mesh uniforms. | |
| graphics::Shader * | eve::stylize::createPostShader (graphics::Graphics *gfx, const std::string &style) |
| Creates post shader. | |
| graphics::Shader * | eve::stylize::createMeshShader (graphics::Graphics *gfx, const std::string &style) |
| Creates mesh shader. | |