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#include "common/Export.h"#include "editing/EditableTarget.h"#include "editing/EditingAuthority.h"#include "editing/EditingProperty.h"#include <string>#include <vector>类 | |
| struct | eve::fluids_editing::SurfaceFluidSettings |
| Renderer-neutral droplet motion, wet-film and wet-material authoring values. 更多... | |
| class | eve::fluids_editing::SurfaceFluidTarget |
| Reversible document for surface droplets, wet traces and material response. 更多... | |
| class | eve::fluids_editing::SurfaceFluidRuntimeApplier |
| Optional bridge copying a validated document into live fluid components. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
| namespace | eve::fluids_editing |