Optional bridge copying a validated document into live fluid components. 更多...
#include <SurfaceFluidTarget.h>
Public 成员函数 | |
| Result< void > | apply (const SurfaceFluidTarget &target, fluids::SurfaceDropletSimulation *simulation, fluids::SurfaceFluidRenderParams *render, fluids::SurfaceWetnessParams *wetness) const |
| Apply droplet parameters and emit matching render/wetness parameters atomically. | |
详细描述
Optional bridge copying a validated document into live fluid components.
在文件 SurfaceFluidTarget.h 第 111 行定义.
成员函数说明
◆ apply()
| Result< void > eve::fluids_editing::SurfaceFluidRuntimeApplier::apply | ( | const SurfaceFluidTarget & | target, |
| fluids::SurfaceDropletSimulation * | simulation, | ||
| fluids::SurfaceFluidRenderParams * | render, | ||
| fluids::SurfaceWetnessParams * | wetness | ||
| ) | const |
Apply droplet parameters and emit matching render/wetness parameters atomically.
在文件 SurfaceFluidRuntime.cpp 第 9 行定义.
引用了 eve::fluids::SurfaceDropletParams::adhesionAcceleration, eve::fluids::SurfaceDropletParams::airDrag, eve::fluids::SurfaceDropletParams::contactAngleDegrees, eve::fluids::SurfaceWetnessParams::diffusion, eve::fluids::WetSurfaceMaterialParams::dryRoughness, eve::fluids::WetSurfaceMaterialParams::drySpecular, eve::fluids::SurfaceWetnessParams::evaporation, eve::fluids::SurfaceDropletParams::friction, eve::fluids::SurfaceDropletParams::gravity, eve::fluids::SurfaceFluidRenderParams::maxAspectRatio, eve::fluids::SurfaceDropletParams::maxCrossings, eve::fluids::SurfaceDropletParams::maxSpeed, eve::fluids::SurfaceWetnessParams::maxWetness, eve::fluids::SurfaceDropletParams::mergeRadiusScale, eve::fluids::WetSurfaceMaterialParams::normalStrength, eve::fluids::SurfaceDropletSimulation::params(), eve::fluids::SurfaceDropletParams::reattachDistance, s, eve::fluids::SurfaceFluidRenderParams::surfaceOffset, target, eve::fluids::SurfaceDropletParams::trailDeposition, eve::fluids::SurfaceFluidRenderParams::velocityStretch, eve::fluids::WetSurfaceMaterialParams::wetDarkening, eve::fluids::SurfaceFluidRenderParams::wetMaterial, wetness, eve::fluids::WetSurfaceMaterialParams::wetRoughness , 以及 eve::fluids::WetSurfaceMaterialParams::wetSpecular.
该类的文档由以下文件生成:
- src/modules/fluids/editing/SurfaceFluidTarget.h
- src/modules/fluids/editing/SurfaceFluidRuntime.cpp