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TargetingLineOfSightAdapter.h
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Coordinate-safe targeting protocol shared by sensing and gameplay adapters.
Read-only 3D physics implementation of sensing's LOS capability.
Definition TargetingLineOfSightAdapter.h:30
Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixe...
Definition World3D.h:63
std::variant< WorldPoint, GridPoint > TargetLocation
Either a world point or a grid point, with the tag retained.
Definition Targeting.h:198