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Canonical card geometry for texture-backed Unity terrain details. 更多...
类 | |
| struct | eve::asset_procgen::TerrainDetailCardGeometry |
| Owning unit geometry whose instance transform supplies Unity's exact width and height. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_procgen |
函数 | |
| Result< TerrainDetailCardGeometry > | eve::asset_procgen::buildTerrainDetailCard (const RuntimeInstancePrototype &prototype) |
| Build bottom-anchored unit cards for a texture-backed terrain Detail prototype. | |
详细描述
Canonical card geometry for texture-backed Unity terrain details.
在文件 TerrainDetailCard.h 中定义.