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TerrainDetailCard.h 文件参考

Canonical card geometry for texture-backed Unity terrain details. 更多...

#include "asset/procgen/EvpackInstanceSetLoader.h"
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::asset_procgen::TerrainDetailCardGeometry
 Owning unit geometry whose instance transform supplies Unity's exact width and height. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_procgen
 

函数

Result< TerrainDetailCardGeometry > eve::asset_procgen::buildTerrainDetailCard (const RuntimeInstancePrototype &prototype)
 Build bottom-anchored unit cards for a texture-backed terrain Detail prototype.
 

详细描述

Canonical card geometry for texture-backed Unity terrain details.

在文件 TerrainDetailCard.h 中定义.