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TerrainDetailCard.h
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1#pragma once
2
6
7#include <cstdint>
8#include <vector>
9
10namespace eve::asset_procgen {
11
14 std::vector<float> positions;
15 std::vector<float> normals;
16 std::vector<float> texcoords;
17 std::vector<std::uint32_t> indices;
18 bool cameraFacing = false;
19};
20
29 const RuntimeInstancePrototype& prototype);
30
31} // namespace eve::asset_procgen
Runtime decoding of canonical static instances.
#define EVENGINE_API_ORCHESTRATION
Definition Export.h:111
Move-only operation result carrying either a value or Status.
Definition Result.h:155
Result< TerrainDetailCardGeometry > buildTerrainDetailCard(const RuntimeInstancePrototype &prototype)
Build bottom-anchored unit cards for a texture-backed terrain Detail prototype.
Runtime vegetation prototype metadata retained from the source terrain.
Owning unit geometry whose instance transform supplies Unity's exact width and height.