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TerrainDetailCard.h
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28[[nodiscard]] EVENGINE_API_ORCHESTRATION Result<TerrainDetailCardGeometry> buildTerrainDetailCard(
Runtime decoding of canonical static instances.
Result< TerrainDetailCardGeometry > buildTerrainDetailCard(const RuntimeInstancePrototype &prototype)
Build bottom-anchored unit cards for a texture-backed terrain Detail prototype.
Definition TerrainDetailCard.cpp:19
Runtime vegetation prototype metadata retained from the source terrain.
Definition EvpackInstanceSetLoader.h:24
Owning unit geometry whose instance transform supplies Unity's exact width and height.
Definition TerrainDetailCard.h:13
bool cameraFacing
Definition TerrainDetailCard.h:18
std::vector< float > positions
Definition TerrainDetailCard.h:14
std::vector< std::uint32_t > indices
Definition TerrainDetailCard.h:17
std::vector< float > normals
Definition TerrainDetailCard.h:15
std::vector< float > texcoords
Definition TerrainDetailCard.h:16