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#include "procgen/heightmap_target/TerrainDocumentCodec.h"#include "editing/EditingResult.h"#include <cmath>#include <limits>#include <set>#include <string>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::heightmap_target |
函数 | |
| editor::Result< editor::EditorValue > | eve::heightmap_target::encodeTerrainDocument (const procgen::Heightmap &heightmap, float spacingX, float spacingZ, const TerrainDocumentLimits &limits={}) |
Encode the current authoritative heightmap as eve.terrain-editor-document/1. | |
| editor::Result< TerrainDocumentData > | eve::heightmap_target::decodeTerrainDocument (const editor::EditorValue &value, const TerrainDocumentLimits &limits={}) |
| Validate and atomically decode one terrain editor snapshot. | |