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TerrainSampler.h
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Generation parameters. Algorithm-specific keys live in values as strings (no overloads; typed setters...
Definition Params.h:13
Deterministic terrain height sampling (Red Blob Games / Perlin fBm recipe).
Definition TerrainSampler.h:27
float getContinent() const
Definition TerrainSampler.cpp:33
void setOctaves(int octaves)
Definition TerrainSampler.cpp:20
float sample(float x, float y) const
Definition TerrainSampler.cpp:65
float sampleTile(int tileX, int tileY) const
Height at the center of map tile (tileX, tileY).
Definition TerrainSampler.cpp:120
TerrainSampler()=default
void setLacunarity(float lacunarity)
Definition TerrainSampler.cpp:22
void setFrequency(float frequency)
Definition TerrainSampler.cpp:14
float getFrequency() const
Definition TerrainSampler.cpp:15
float getCoastSoftness() const
Definition TerrainSampler.cpp:37
void setContinent(float continent)
Definition TerrainSampler.cpp:32
void setClamp(bool enabled, float minHeight, float maxHeight)
Definition TerrainSampler.cpp:48
int getWorldWidth() const
Definition TerrainSampler.cpp:42
void setAmplitude(float amplitude)
Definition TerrainSampler.cpp:46
void setScale(float scale)
Cycles per world unit (alias of frequency). Default 1/32.
Definition TerrainSampler.cpp:12
void setCoastSoftness(float softness)
Shore width of the land mask smoothstep. Smaller = cleaner, harder coast.
Definition TerrainSampler.cpp:36
int getWorldHeight() const
Definition TerrainSampler.cpp:43
float getLacunarity() const
Definition TerrainSampler.cpp:23
void setWorldSize(int width, int height)
Definition TerrainSampler.cpp:38
void setExponent(float exponent)
Definition TerrainSampler.cpp:30
static TerrainSampler fromParams(const Params ¶ms)
Definition TerrainSampler.cpp:128
float getAmplitude() const
Definition TerrainSampler.cpp:47
float getWavelength() const
Definition TerrainSampler.cpp:19
std::function< float(float, float)> asFunction() const
Definition TerrainSampler.cpp:124
void setWavelength(float wavelength)
Distance per large oscillation. Sets frequency = 1/wavelength.
Definition TerrainSampler.cpp:16
Definition BuiltinAlgorithms.cpp:13
Deterministic value-noise helpers for pixel textures. When periodX/periodY > 0, lattice wraps for sea...
Definition NoiseField.h:11
uint32_t semanticAt(float height) const
Definition TerrainSampler.cpp:159
static TerrainBands fromParams(const Params ¶ms)
Definition TerrainSampler.cpp:168