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TextureRecipe.h 文件参考
#include "common/Export.h"
#include "procgen/Params.h"
#include "procgen/ParamSchema.h"
#include "procgen/texture/ColorRamp.h"
#include "procgen/texture/NoiseField.h"
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>

浏览源代码.

类

class  eve::procgen::TextureRecipeRegistry
 EVENGINE_API_DOMAINS public API. 更多...
 
struct  eve::procgen::TextureGenContext
 TextureGenContext public API. 更多...
 
struct  eve::procgen::PbrParams
 PBR surface defaults for a generated material. Every map in a PBR set is derived from the same displacement field (see TextureRecipeDef). 更多...
 
struct  eve::procgen::TextureRecipeDef
 A procedural texture is fully described by an albedo ramp + a displacement field + PBR knobs. From one definition both an albedo recipe (ImageData) and a full PBR set (albedo/normal/roughness/metallic/height/ao) are produced. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::image
 
namespace  eve::procgen
 

类型定义

using eve::procgen::TextureRecipeFn = std::function< std::unique_ptr< image::ImageData >(const Params &params, std::string &error)>
 Recipe returns a newly owned RGBA8 image, or null on failure.
 

函数

void eve::procgen::paintHeightToImage (image::ImageData &img, const std::vector< float > &height, int w, int h, const ColorRamp &ramp, int bands, int pixelSize)
 Paint height to image.
 
void eve::procgen::fillHeightField (const TextureGenContext &ctx, const std::function< float(float, float, const NoiseField &)> &fn, std::vector< float > &height)
 Sample a height function over the full [w×h] grid into height (clamped to [0,1]).
 
std::unique_ptr< image::ImageData > eve::procgen::heightToNormalImage (const std::vector< float > &height, int w, int h, float strength, bool seamless)
 Builds a normal-map image and transfers its unique ownership to the caller.
 
const std::vector< TextureRecipeDef > & eve::procgen::builtinTextureDefs ()
 All built-in texture definitions (albedo + PBR). Populated lazily.
 
RecipeDescriptor eve::procgen::makeTextureRecipeDescriptor (const TextureRecipeDef &definition)
 Build editable metadata for a texture definition.