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UIBackend.h
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Definition Graphics.h:56
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:17
Platform / renderer backend for declarative UI. Concrete implementations live under ui/<backend>/ (e....
Definition UIBackend.h:18
virtual void processEvent(const SDL_Event *event)=0
virtual void unregisterTexture(uint64_t)
Definition UIBackend.h:42
virtual bool init(SDL_Window *window, eve::graphics::Graphics *gfx)=0
virtual void * textureHandle(uint64_t) const
Definition UIBackend.h:46
virtual ~UIBackend()=default
virtual bool wantCaptureKeyboard() const
Definition UIBackend.h:30
virtual void shutdown()=0
virtual uint64_t registerTexture(graphics::Texture *)
Definition UIBackend.h:41
virtual bool textureSize(uint64_t, int *, int *) const
Definition UIBackend.h:44
virtual void setScale(float)
Scale fonts + ImGui style metrics (1 = default desktop).
Definition UIBackend.h:33
virtual bool isInitialized() const =0
virtual void newFrame()=0
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Definition Component.cpp:5
std::unique_ptr< UIBackend > createImGuiBackend()
Default backend: Dear ImGui + SDL + Vulkan (see ui/imgui/).
Definition ImGuiBackend.cpp:101